When you see Kratos on the front of the box, you instantly know what to expect. A very angry man with very deadly weapons, ripping and tearing and screwing the entirety of ancient Greece – its mythological monsters, its arrogant gods, its beautiful women, its epic settings – into unbelievably bloody bits and pieces. God of War III was never expected to be anything but "more of the same."
It's the sheer scale and practiced perfection of the "more" that's truly surprising, then. The bosses aren't just bigger. Within minutes of starting the game, Kratos has become so dwarfed by the size of his first opponents that he's barely more than a shirtless pixel on the screen. The violence hasn't merely been increased. By the end of this stomach-churning gore fest, this will be one of the more pleasant things you've witnessed:
Yeah, the infamous sex minigames are especially scandalous the third time 'round, too. What makes God of War III such a clear choice for this best-of-the-year countdown, however, are not the gratuitous and visually obvious changes, but the subtler enhancements to gameplay. Like secondary weapons that are finally as cool as the chain-blades. Like puzzles that are both deviously clever and immediately intuitive. Like quick-time events that don't completely distract from the action, and that act more as rewards than as frustrating obstacles. If that last example isn't enough to justify God of War III's place on this list, we don't know what else would be.
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